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master
GraphicAlgorithm
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  • 540 issues
  • 2 pull requests
  • 549 files
  • 1 active branch

CodeFactor Rating B+

  • {{format.Name}}
Grade
Name
Complexity
Churn
Issues
A
015_Image Space Horizon Based Ambient Occlusion\ScreenQuadPass.h
0 1 2
A
004_Metalights Improved Interleaved Shading\GaussianBlurPass.h
0 1 2
A
021_Real-time indirect illumination by virtual planar area lights\FitContinuityPlanePass.h
0 1 2
A
010_RealTimePolygonalLightShadingWithLinearlyTransformedCosines\Ground.h
0 1 2
A
020_Real-time Approximation to Large Convolution Kernel\ScreenQuadPass.h
0 1 2
A
020_Real-time Approximation to Large Convolution Kernel\Sponza.cpp
3 2 2
A
014_Approximating Dynamic Global Illumination in Image Space\ScreenQuadPass.h
0 1 2
A
026_Moment Shadow Mapping\ScreenQuadPass.h
0 1 2
A
018_Cascaded Shadow Maps\ScreenQuadPass.h
0 2 2
A
018_Cascaded Shadow Maps\Sponza.h
0 1 2
A
002_Non-interleaved Deferred Shading of Interleaved Sample\LightSource.h
0 1 2
A
019_A Survey of Efficient Representations for Independent Unit Vectors\DecodePass.h
0 1 2
A
016_Cascaded Light Propagation Volumes for Real-Time Indirect Illumination\AABBDebugPass.h
0 1 2
A
002_Non-interleaved Deferred Shading of Interleaved Sample\Sponza.h
0 1 2
A
004_Metalights Improved Interleaved Shading\LightSource.cpp
7 1 2
A
004_Metalights Improved Interleaved Shading\LightSource.h
1 1 2
A
010_RealTimePolygonalLightShadingWithLinearlyTransformedCosines\LightSource.cpp
4 2 2
A
FRAME\Tools.cpp
4 2 2
A
FRAME\RenderPass.cpp
9 2 2
A
025_Exponential Shadow Maps\NonuniformBlurPass.h
0 1 2
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