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master
GraphicAlgorithm
Repository badge with BPlus rating
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  • 540 issues
  • 2 pull requests
  • 549 files
  • 1 active branch

CodeFactor Rating B+

  • {{format.Name}}
Grade
Name
Complexity
Churn
Issues
A
FRAME\Model.cpp
37 3 -
A
FRAME\GameObject.cpp
32 3 -
A
017_Forward Light Cuts A Scalable Approach to RealTime Global Illumination\DirectLightPass.cpp
4 1 -
A
FRAME\Interface.cpp
45 2 -
A
017_Forward Light Cuts A Scalable Approach to RealTime Global Illumination\LightCamera.cpp
6 1 -
A
FRAME\Model.h
0 3 -
A
FRAME\MVector.h
18 4 -
A
001_Reflective shadow map\RSMBufferPass.cpp
4 2 -
A
002_Non-interleaved Deferred Shading of Interleaved Sample\SplitGBufferPass.cpp
4 1 -
A
004_Metalights Improved Interleaved Shading\EgdeDetectionPass.cpp
16 1 -
A
008_A Non-Photorealistic Lighting Model\main.cpp
1 1 -
A
017_Forward Light Cuts A Scalable Approach to RealTime Global Illumination\ScreenQuadPass.cpp
4 1 -
A
FRAME\MainGUI.h
1 3 -
A
FRAME\Mesh.h
2 3 -
A
009_Spherical Harmonic Lighting The Gritty Details\ShadingPass.cpp
11 2 -
A
017_Forward Light Cuts A Scalable Approach to RealTime Global Illumination\ShadowMapPass.h
0 1 -
A
017_Forward Light Cuts A Scalable Approach to RealTime Global Illumination\Sponza.cpp
4 1 -
A
009_Spherical Harmonic Lighting The Gritty Details\SkyBoxPass.cpp
5 2 -
A
017_Forward Light Cuts A Scalable Approach to RealTime Global Illumination\TriangleCutPass.h
0 1 -
A
004_Metalights Improved Interleaved Shading\GatherBufferPass.cpp
4 1 -
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