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master
GraphicAlgorithm
540
issues
2
pull requests
549
files
1
active branch
×
CodeFactor Rating B+
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Grade
Name
Complexity
Churn
Issues
A
001_Reflective shadow map\ScreenQuadPass.cpp
4
1
-
A
002_Non-interleaved Deferred Shading of Interleaved Sample\GatherBufferPass.cpp
4
2
-
A
012_Real Time Concurrent Linked List Construction on the GPU\CreateLinkListPass.h
0
1
-
A
004_Metalights Improved Interleaved Shading\SplitGBufferPass.cpp
4
1
-
A
012_Real Time Concurrent Linked List Construction on the GPU\Dragon.cpp
4
1
-
A
012_Real Time Concurrent Linked List Construction on the GPU\Sponza.cpp
4
1
-
A
003_Stochastic Light Culling\CustomGUI.cpp
6
1
-
A
004_Metalights Improved Interleaved Shading\Sponza.cpp
3
1
-
A
012_Real Time Concurrent Linked List Construction on the GPU\main.cpp
1
1
-
A
011_An Efficient Representation for Irradiance Environment Maps\main.cpp
1
1
-
A
013_Fourier Opacity Optimization for Scalable Exploration\Dragon.cpp
4
1
-
A
004_Metalights Improved Interleaved Shading\SponzaGBufferPass.cpp
4
1
-
A
013_Fourier Opacity Optimization for Scalable Exploration\FourierCoefficientPass.h
0
1
-
A
013_Fourier Opacity Optimization for Scalable Exploration\MergeShadingPass.cpp
4
1
-
A
013_Fourier Opacity Optimization for Scalable Exploration\MergeShadingPass.h
0
1
-
A
003_Stochastic Light Culling\LightCamera.cpp
6
1
-
A
004_Metalights Improved Interleaved Shading\main.cpp
1
1
-
A
013_Fourier Opacity Optimization for Scalable Exploration\OpacityShadingPass.h
0
1
-
A
001_Reflective shadow map\HalfCornellBoxGBufferPass.cpp
4
1
-
A
002_Non-interleaved Deferred Shading of Interleaved Sample\GaussianBlurPass.cpp
6
1
-
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