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master
GraphicAlgorithm
540
issues
2
pull requests
549
files
1
active branch
×
CodeFactor Rating B+
{{format.Name}}
Grade
Name
Complexity
Churn
Issues
A
022_Variance Shadow Maps\NonuniformBlurPass.cpp
5
1
1
A
016_Cascaded Light Propagation Volumes for Real-Time Indirect Illumination\PropagationPass.cpp
14
1
1
A
023_Efficient GPU Screen-Space Ray Tracing\ScreenSpaceRayTracingPass.cpp
4
4
1
A
016_Cascaded Light Propagation Volumes for Real-Time Indirect Illumination\RSMBufferPass.cpp
4
1
1
A
022_Variance Shadow Maps\DirectLightPass.cpp
4
1
1
A
021_Real-time indirect illumination by virtual planar area lights\ScreenQuadPass.cpp
4
1
1
A
021_Real-time indirect illumination by virtual planar area lights\LowRSMBufferPass.cpp
4
1
1
A
021_Real-time indirect illumination by virtual planar area lights\GaussianBlurPass.cpp
9
1
1
A
021_Real-time indirect illumination by virtual planar area lights\GBufferPass.cpp
4
1
1
A
021_Real-time indirect illumination by virtual planar area lights\FitContinuityPlanePass.cpp
16
1
1
A
017_Forward Light Cuts A Scalable Approach to RealTime Global Illumination\TriangleCutPass.cpp
12
2
1
A
018_Cascaded Shadow Maps\CSMDebugPass.cpp
5
1
1
A
018_Cascaded Shadow Maps\CascadedShadowMapPass.cpp
5
2
1
A
018_Cascaded Shadow Maps\DirectLightPass.cpp
5
2
1
A
018_Cascaded Shadow Maps\GBufferPass.cpp
4
3
1
A
SDK\imgui_master\imstb_textedit.h
206
1
1
A
024_Real-Time Global Illumination using Precomputed Light Field Probes\DynamicObjectPass.cpp
4
3
1
A
021_Real-time indirect illumination by virtual planar area lights\DirectLightPass.cpp
4
1
1
A
021_Real-time indirect illumination by virtual planar area lights\CalculateWeightPass.cpp
4
1
1
A
021_Real-time indirect illumination by virtual planar area lights\CalculatePlanePass.cpp
4
1
1
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