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master
GraphicAlgorithm
540
issues
2
pull requests
549
files
1
active branch
×
CodeFactor Rating B+
{{format.Name}}
Grade
Name
Complexity
Churn
Issues
A
019_A Survey of Efficient Representations for Independent Unit Vectors\EncodePass.h
0
1
2
A
001_Reflective shadow map\HalfCornelBox.h
0
1
2
A
010_RealTimePolygonalLightShadingWithLinearlyTransformedCosines\LightSource.h
1
1
2
A
020_Real-time Approximation to Large Convolution Kernel\NonuniformBlurPass.h
0
1
2
A
021_Real-time indirect illumination by virtual planar area lights\CustomGUI.h
0
1
3
A
014_Approximating Dynamic Global Illumination in Image Space\SSAOBlurPass.cpp
4
1
3
A
024_Real-Time Global Illumination using Precomputed Light Field Probes\CustomGUI.h
0
1
3
A
014_Approximating Dynamic Global Illumination in Image Space\SSAOPass.cpp
10
1
3
A
005_Interactive Order Independent Transparency\ScreenQuadPass.cpp
7
1
3
A
014_Approximating Dynamic Global Illumination in Image Space\SSDOBlurPass.cpp
4
1
3
A
014_Approximating Dynamic Global Illumination in Image Space\SSDOPass.cpp
10
1
3
A
015_Image Space Horizon Based Ambient Occlusion\HBAOBlurPass.cpp
4
1
3
A
006_Wang Tiles for Image and Texture Generation\TilePakagePass.h
0
1
3
A
016_Cascaded Light Propagation Volumes for Real-Time Indirect Illumination\CustomGUI.h
0
1
3
A
016_Cascaded Light Propagation Volumes for Real-Time Indirect Illumination\IndirectLightPass.cpp
4
2
3
A
017_Forward Light Cuts A Scalable Approach to RealTime Global Illumination\IndirectShadingPass.cpp
4
1
3
A
018_Cascaded Shadow Maps\CustomGUI.h
0
2
3
A
010_RealTimePolygonalLightShadingWithLinearlyTransformedCosines\GroundPass.h
0
1
3
A
006_Wang Tiles for Image and Texture Generation\GroundPass.h
0
1
4
A
004_Metalights Improved Interleaved Shading\CustomGUI.cpp
4
1
4
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