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master
GraphicAlgorithm
540
issues
2
pull requests
549
files
1
active branch
×
CodeFactor Rating B+
{{format.Name}}
Grade
Name
Complexity
Churn
Issues
A
DepthToPositionAndNormal\Sponza.h
0
1
2
A
016_Cascaded Light Propagation Volumes for Real-Time Indirect Illumination\ScreenQuadPass.h
0
1
2
A
FRAME\App.cpp
29
2
2
A
007_Tile Shading\TilePass.h
0
1
2
A
016_Cascaded Light Propagation Volumes for Real-Time Indirect Illumination\Sponza.h
2
1
2
A
017_Forward Light Cuts A Scalable Approach to RealTime Global Illumination\CustomGUI.h
0
1
2
A
002_Non-interleaved Deferred Shading of Interleaved Sample\ShadingOnSplitedGBufferPass.h
0
1
2
A
017_Forward Light Cuts A Scalable Approach to RealTime Global Illumination\DirectLightPass.h
0
1
2
A
008_A Non-Photorealistic Lighting Model\ShadingPass.h
0
1
2
A
017_Forward Light Cuts A Scalable Approach to RealTime Global Illumination\GBufferPass.cpp
4
1
2
A
FRAME\RenderPass.cpp
9
2
2
A
008_A Non-Photorealistic Lighting Model\Sponza.h
0
1
2
A
017_Forward Light Cuts A Scalable Approach to RealTime Global Illumination\LightCamera.h
0
1
2
A
017_Forward Light Cuts A Scalable Approach to RealTime Global Illumination\ScreenQuadPass.h
0
1
2
A
017_Forward Light Cuts A Scalable Approach to RealTime Global Illumination\ShadowMapPass.cpp
4
1
2
A
FRAME\Tools.cpp
4
2
2
A
FRAME\Utils.cpp
109
11
2
A
004_Metalights Improved Interleaved Shading\EgdeDetectionPass.h
0
1
2
A
009_Spherical Harmonic Lighting The Gritty Details\ShadingPass.h
0
2
2
A
017_Forward Light Cuts A Scalable Approach to RealTime Global Illumination\Sponza.h
1
1
2
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