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master
GraphicAlgorithm
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  • 540 issues
  • 2 pull requests
  • 549 files
  • 1 active branch

CodeFactor Rating B+

  • {{format.Name}}
Grade
Name
Complexity
Churn
Issues
A
DepthToPositionAndNormal\Sponza.h
0 1 2
A
016_Cascaded Light Propagation Volumes for Real-Time Indirect Illumination\ScreenQuadPass.h
0 1 2
A
FRAME\App.cpp
29 2 2
A
007_Tile Shading\TilePass.h
0 1 2
A
016_Cascaded Light Propagation Volumes for Real-Time Indirect Illumination\Sponza.h
2 1 2
A
017_Forward Light Cuts A Scalable Approach to RealTime Global Illumination\CustomGUI.h
0 1 2
A
002_Non-interleaved Deferred Shading of Interleaved Sample\ShadingOnSplitedGBufferPass.h
0 1 2
A
017_Forward Light Cuts A Scalable Approach to RealTime Global Illumination\DirectLightPass.h
0 1 2
A
008_A Non-Photorealistic Lighting Model\ShadingPass.h
0 1 2
A
017_Forward Light Cuts A Scalable Approach to RealTime Global Illumination\GBufferPass.cpp
4 1 2
A
FRAME\RenderPass.cpp
9 2 2
A
008_A Non-Photorealistic Lighting Model\Sponza.h
0 1 2
A
017_Forward Light Cuts A Scalable Approach to RealTime Global Illumination\LightCamera.h
0 1 2
A
017_Forward Light Cuts A Scalable Approach to RealTime Global Illumination\ScreenQuadPass.h
0 1 2
A
017_Forward Light Cuts A Scalable Approach to RealTime Global Illumination\ShadowMapPass.cpp
4 1 2
A
FRAME\Tools.cpp
4 2 2
A
FRAME\Utils.cpp
109 11 2
A
004_Metalights Improved Interleaved Shading\EgdeDetectionPass.h
0 1 2
A
009_Spherical Harmonic Lighting The Gritty Details\ShadingPass.h
0 2 2
A
017_Forward Light Cuts A Scalable Approach to RealTime Global Illumination\Sponza.h
1 1 2
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