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master
GraphicAlgorithm
540
issues
2
pull requests
549
files
1
active branch
×
CodeFactor Rating B+
{{format.Name}}
Grade
Name
Complexity
Churn
Issues
A
027_FidelityFX Super Resolution\EASUPass.h
0
4
2
A
027_FidelityFX Super Resolution\RCASPass.cpp
4
3
2
A
016_Cascaded Light Propagation Volumes for Real-Time Indirect Illumination\GeometryInjectPass.h
0
1
2
A
027_FidelityFX Super Resolution\RCASPass.h
0
2
2
A
003_Stochastic Light Culling\Sponza.h
0
1
2
A
027_FidelityFX Super Resolution\ScreenQuadPass.h
0
2
2
A
002_Non-interleaved Deferred Shading of Interleaved Sample\ScreenQuadPass.h
0
1
2
A
007_Tile Shading\ScreenQuadPass.h
0
1
2
A
028_Mobile Friendly FSR\EASUPass.h
0
1
2
A
028_Mobile Friendly FSR\MobileFriendlyEASUPass.h
0
1
2
A
016_Cascaded Light Propagation Volumes for Real-Time Indirect Illumination\LightCamera.h
0
1
2
A
028_Mobile Friendly FSR\RCASPass.cpp
4
1
2
A
028_Mobile Friendly FSR\RCASPass.h
0
1
2
A
007_Tile Shading\Sponza.h
0
1
2
A
016_Cascaded Light Propagation Volumes for Real-Time Indirect Illumination\LightInjectPass.h
0
1
2
A
028_Mobile Friendly FSR\ScreenQuadPass.h
0
1
2
A
016_Cascaded Light Propagation Volumes for Real-Time Indirect Illumination\PropagationPass.h
0
1
2
A
DepthToPositionAndNormal\DepthPass.h
0
1
2
A
DepthToPositionAndNormal\RecontructPass.h
0
1
2
A
007_Tile Shading\SponzaGBufferPass.h
0
1
2
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