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master
GraphicAlgorithm
540
issues
2
pull requests
549
files
1
active branch
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CodeFactor Rating B+
{{format.Name}}
Grade
Name
Complexity
Churn
Issues
A
009_Spherical Harmonic Lighting The Gritty Details\SkyBoxPass.cpp
5
2
-
A
FRAME\GLFWWindow.h
0
2
-
A
017_Forward Light Cuts A Scalable Approach to RealTime Global Illumination\main.cpp
1
3
-
A
FRAME\GameObject.cpp
32
3
-
A
009_Spherical Harmonic Lighting The Gritty Details\Sponza.cpp
3
1
-
A
FRAME\Common.h
3
4
-
A
018_Cascaded Shadow Maps\CascadedShadowMapPass.h
0
1
-
A
FRAME\FRAME_EXPORTS.h
0
2
-
A
009_Spherical Harmonic Lighting The Gritty Details\main.cpp
1
1
-
A
021_Real-time indirect illumination by virtual planar area lights\GBufferPass.h
0
1
-
A
002_Non-interleaved Deferred Shading of Interleaved Sample\Sponza.cpp
3
1
-
A
FRAME\GameObject.h
7
3
-
A
SDK\iconfontheaders\GenerateIconFontCppHeaders.py
1
-
A
FitLTCMatrix\plot.h
19
1
-
A
FRAME\Model.cpp
37
3
-
A
FRAME\InputManager.cpp
41
2
-
A
FRAME\Camera.h
6
2
-
A
020_Real-time Approximation to Large Convolution Kernel\SponzaGBufferPass.cpp
4
3
-
A
002_Non-interleaved Deferred Shading of Interleaved Sample\EgdeDetectionPass.cpp
16
1
-
A
010_RealTimePolygonalLightShadingWithLinearlyTransformedCosines\LightSourcePass.cpp
5
2
-
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